Heads-up · played to the bust
Your home game guide is built on folding. This one is not. Heads-up you post a blind every single hand, and the patient game that makes money at a full table quietly hands your stack across this one. Everything below is the other discipline.
This is the thing that catches everyone, and it will quietly cost you the match if you never square it away. Heads-up, the small blind is the button.
| Seat | Before the flop | After the flop |
|---|---|---|
| Small blind | Acts first | Acts last |
| Big blind | Acts last | Acts first |
So the small blind — the seat you have spent years learning to hate — is now the good one. You act first once, then you act last on the flop, the turn and the river. That is three streets of watching him before you have to decide anything.
Hold on to thisThe small blind is where your money is made. The big blind is where you defend. Everything else in this guide follows from that one inversion.
Nine-handed, you pay blinds two hands out of nine. Heads-up you pay them every hand. That single change is the whole game.
The arithmeticFold your button and you have handed him half a big blind for nothing. Do that two thirds of the time and you are down a couple of blinds an orbit before a card is dealt. No run of cards outruns it. You have to play most hands — not because you got reckless, but because the arithmetic changed underneath you.
When he raises to two and a bit, you are being asked to put in about one more blind to win a pot of four. You do not need a good hand to justify that. You need a hand that flops something often enough, and almost everything does.
Folding your big blind is the single most expensive habit a good full-ring player brings to a heads-up match. You already have money in the pot. Make him earn it.
Hand values slide down a whole rung. With nine players, someone usually has something. With one opponent, usually nobody does.
| Hand | Nine-handed | Heads-up |
|---|---|---|
| Top pair | Good hand | Very strong — three streets of value |
| Second pair | Marginal, often fold | A real hand. Usually worth a call down |
| Ace high | Nothing | Often the best hand at showdown |
| Any pair | Frequently beaten | Rarely beaten — hard to fold |
| Bottom pair | Trash | A bluff catcher, not a fold |
The mistake to avoid: folding a decent pair on the river because it “can't be good.” Heads-up, it usually is.
Your home game guide says bet pot, and at that table it's right — four callers, several draws, and you need to charge all of them. Heads-up there is one man and one range, and that range is mostly nothing. Pot-sized bets stop making sense.
The whole ideaHeads-up you bet smaller, but far more often. A third of the pot folds out exactly as much air as a pot-sized bet does — and it costs you a third as much on the times he actually has it.
| Spot | Size |
|---|---|
| Opening the button | 2 to 2.5 big blinds |
| Re-raising his open | About 3× what he made it |
| Under 12 big blinds | All in — there is no other size |
You are raising four hands in five, so the raise is not meant to blow him off the pot. It buys you the button cheaply. A big open just builds a pot out of position for the times he wakes up with something.
| Situation | Size |
|---|---|
| Betting a dry board with your whole range | One third of the pot |
| A wet board, with a hand or a draw | Two thirds |
| Value betting a made hand | Half to two thirds, three streets |
| Bluffing the river | Half to two thirds — the same as your value bets |
Dry or wetDry means nothing much connects — K♠ 7♥ 2♣. Wet means straights and flushes are live — 9♥ 8♥ 7♠. On a dry board almost nothing called your raise, so a small bet does the job. On a wet board he has real draws, and a small bet just charges him a cheap price to draw out.
This is the one that matters most against a man who is paying attention, and you are playing one. If you bet a third with your bluffs and pot with your good hands, you have handed him the answer for free — he folds the small ones and pays only when he beats you.
The disciplinePick your size from the board, never from your cards. Same bet on the same texture whether you have the nuts or nothing. It costs you nothing and it makes you unreadable — which against a thinking player is worth more than any single pot.
This is the section that wins the match. The blinds climb until the stacks are shallow, and at that point poker stops and arithmetic starts: all in, or fold. You will not be able to look this up at the table, so it has to become reflex.
Stacks in big blinds. Under twelve, a small raise commits you anyway — so move it in and take the fold equity instead.
| Your stack | On the button, shove with | Roughly |
|---|---|---|
| 12 bb or more | Don't shove — raise small and play poker | — |
| 10–12 bb | Any pair, any ace, any king, any suited hand, offsuit T7 and up | 3 in 5 |
| 7–9 bb | Add anything with a nine or better, and every offsuit connector | 7 in 10 |
| 5–6 bb | Everything except offsuit rags with no picture and a four or worse alongside | 4 in 5 |
| 4 bb or less | Any two cards. Truly any two | All of them |
And when he shoves on you:
| His stack | In the big blind, call with | Roughly |
|---|---|---|
| 10–12 bb | Any pair, any ace, K9+, QT+, JT, any suited broadway | 2 in 5 |
| 7–9 bb | Add K5+, Q8+, J9+, any suited king | 1 in 2 |
| 5–6 bb | Any pair, any ace, any king, any queen, most suited hands | 2 in 3 |
| 4 bb or less | Almost anything — the price is far too good to fold | 9 in 10 |
How short stacks actually dieNot by shoving and losing. By folding down from nine blinds to four, then shoving the first ace they see into a hand that was always going to call. If you are under ten blinds and folding, you have already lost — you just haven't finished paying yet. Be the one putting him to the decision.
You will not have a guide open at the table, so the read has to happen in your head while you play. The good news is that heads-up gives you data faster than any other format — you are in every single hand, watching one man.
Not everything. Three. You can hold three running counts in your head without losing the thread of the game.
Roughly ten hands before a pattern means anything, and even then only a loud one. Six hands of him raising every button looks identical to a maniac and to a man who was dealt six good hands.
The disciplinePlay a straightforward wide-button game while the sample builds. The cost of playing straightforwardly for ten hands is small. The cost of committing to the wrong read for an hour is the match.
| What you see | What he is |
|---|---|
| Opens most buttons, bets almost every flop | Aggressive |
| Rarely folds to your bets, rarely bets himself | A caller |
| Folds the button often | Too tight |
| Opens wide but bets flops only sometimes | Balanced — no leak yet |
Drill this. The Reading him quiz mode hands you a running count and asks you to name it — which is exactly the call you will be making in your head between hands.
Everything above is true no matter who sits down. This is the part that changes. Read him first, then pick the book — and be willing to switch if he switches.
The likeliest one, and the hardest. Assume it going in, but make him prove it.
The trapDeciding you will out-aggress him. Two aggressive players heads-up is a coin flip decided by who catches cards, and you do not need a coin flip. You need an edge. Take the counterpunch role.
The easiest match you will ever play, and the one most people misplay by getting bored.
You play this man every week. He has watched you fold for months. That is not nothing — it is an asset with an expiry date.
01The small blind is the button. It is the good seat — raise it, never limp it.
02Raise four hands in five on the button. Fold almost nothing in the big blind.
03One pair is a big hand. Ace high often wins. Call down lighter than feels right.
04Count three things: his button opens, his flop bets, what he does when you raise.
05A third of the pot on dry boards, two thirds on wet — and bluff the same size you value bet.
06Ten hands before you trust a read. Play straight until then.
07Under ten blinds it is shove or fold — and folding is how short stacks die.
Fresh hands every time. Mixed leans hard on the shove game, because that is what decides a match played to the bust and the one thing you cannot work out at the table. Keyboard: 1–4 answers, Enter deals the next hand.
Heads-up companion to the home game guide. Different game, opposite instincts — don't mix them up at the table.